package linglong

type Game struct {
	b     board
	grids []grid
}

func (game *Game) AddGrid(val int16) {
	grid := grid{val, UP}
	game.grids = append(game.grids, grid)
}

func (game *Game) Run() bool {
	return true
}

func (game *Game) ShowResult() {
	game.b.Show()
}
